Commit 98d33bb5 authored by Christopher Dykes's avatar Christopher Dykes Committed by Facebook Github Bot 8

Create the Builtins portability header

Summary: Because we don't have these builtins under MSVC, and not having to deal with the differences in API in the places that use these builtins is good.

Reviewed By: yfeldblum

Differential Revision: D2984842

fb-gh-sync-id: 34db7455debf81e4abffe57c154eb731ae097ff6
fbshipit-source-id: 34db7455debf81e4abffe57c154eb731ae097ff6
parent ad4df4af
...@@ -268,6 +268,7 @@ nobase_follyinclude_HEADERS = \ ...@@ -268,6 +268,7 @@ nobase_follyinclude_HEADERS = \
PicoSpinLock.h \ PicoSpinLock.h \
Portability.h \ Portability.h \
portability/Asm.h \ portability/Asm.h \
portability/Builtins.h \
portability/Config.h \ portability/Config.h \
portability/Constexpr.h \ portability/Constexpr.h \
portability/Dirent.h \ portability/Dirent.h \
......
/*
* Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifdef _WIN32
#include <assert.h>
#include <intrin.h>
#include <folly/Portability.h>
FOLLY_ALWAYS_INLINE int __builtin_clz(unsigned int x) {
unsigned long index;
return (int)(_BitScanReverse(&index, (unsigned long)x) ? 31 - index : 32);
}
FOLLY_ALWAYS_INLINE int __builtin_clzl(unsigned long x) {
return __builtin_clz((unsigned int)x);
}
FOLLY_ALWAYS_INLINE int __builtin_clzll(unsigned long long x) {
unsigned long index;
return (int)(_BitScanReverse64(&index, x) ? 63 - index : 64);
}
FOLLY_ALWAYS_INLINE int __builtin_ffs(int x) {
unsigned long index;
return (int)(_BitScanForward(&index, (unsigned long)x) ? index : 0);
}
FOLLY_ALWAYS_INLINE int __builtin_ffsl(long x) { return __builtin_ffs((int)x); }
FOLLY_ALWAYS_INLINE int __builtin_ffsll(long long x) {
unsigned long index;
return (int)(_BitScanForward64(&index, (unsigned long long)x) ? index : 0);
}
FOLLY_ALWAYS_INLINE int __builtin_popcountll(unsigned long long x) {
return (int)__popcnt64(x);
}
FOLLY_ALWAYS_INLINE void* __builtin_return_address(unsigned int frame) {
// I really hope frame is zero...
assert(frame == 0);
return _ReturnAddress();
}
#endif
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