Commit c1c9a06b authored by Christopher Dykes's avatar Christopher Dykes Committed by Facebook Github Bot

Use ASSERT_EQ rather than CHECK_EQ in the socket tests

Summary: Because `CHECK_EQ` is a fatal error, and makes it impossible to keep running the other tests if it fails, even if it was just a timeout.

Reviewed By: yfeldblum

Differential Revision: D4151084

fbshipit-source-id: db88dc2ef875e5d1fe31792f26a3dc2d223ded5e
parent d25ca56f
......@@ -100,7 +100,7 @@ TEST(AsyncSocketTest, Connect) {
evb.loop();
CHECK_EQ(cb.state, STATE_SUCCEEDED);
ASSERT_EQ(cb.state, STATE_SUCCEEDED);
EXPECT_LE(0, socket->getConnectTime().count());
EXPECT_EQ(socket->getConnectTimeout(), std::chrono::milliseconds(30));
}
......@@ -174,15 +174,15 @@ TEST(AsyncSocketTest, ConnectTimeout) {
evb.loop();
CHECK_EQ(cb.state, STATE_FAILED);
CHECK_EQ(cb.exception.getType(), AsyncSocketException::TIMED_OUT);
ASSERT_EQ(cb.state, STATE_FAILED);
ASSERT_EQ(cb.exception.getType(), AsyncSocketException::TIMED_OUT);
// Verify that we can still get the peer address after a timeout.
// Use case is if the client was created from a client pool, and we want
// to log which peer failed.
folly::SocketAddress peer;
socket->getPeerAddress(&peer);
CHECK_EQ(peer, addr);
ASSERT_EQ(peer, addr);
EXPECT_LE(0, socket->getConnectTime().count());
EXPECT_EQ(socket->getConnectTimeout(), std::chrono::milliseconds(1));
}
......@@ -215,8 +215,8 @@ TEST_P(AsyncSocketConnectTest, ConnectAndWrite) {
// The kernel should be able to buffer the write request so it can succeed.
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
// Make sure the server got a connection and received the data
socket->close();
......@@ -251,7 +251,7 @@ TEST_P(AsyncSocketConnectTest, ConnectNullCallback) {
evb.loop();
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
// Make sure the server got a connection and received the data
socket->close();
......@@ -292,8 +292,8 @@ TEST_P(AsyncSocketConnectTest, ConnectWriteAndClose) {
// The kernel should be able to buffer the write request so it can succeed.
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
// Make sure the server got a connection and received the data
server.verifyConnection(buf, sizeof(buf));
......@@ -328,7 +328,7 @@ TEST(AsyncSocketTest, ConnectAndClose) {
evb.loop();
// Make sure the connection was aborted
CHECK_EQ(ccb.state, STATE_FAILED);
ASSERT_EQ(ccb.state, STATE_FAILED);
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -362,7 +362,7 @@ TEST(AsyncSocketTest, ConnectAndCloseNow) {
evb.loop();
// Make sure the connection was aborted
CHECK_EQ(ccb.state, STATE_FAILED);
ASSERT_EQ(ccb.state, STATE_FAILED);
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -403,8 +403,8 @@ TEST(AsyncSocketTest, ConnectWriteAndCloseNow) {
// Loop, although there shouldn't be anything to do.
evb.loop();
CHECK_EQ(ccb.state, STATE_FAILED);
CHECK_EQ(wcb.state, STATE_FAILED);
ASSERT_EQ(ccb.state, STATE_FAILED);
ASSERT_EQ(wcb.state, STATE_FAILED);
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -446,10 +446,10 @@ TEST_P(AsyncSocketConnectTest, ConnectAndRead) {
// Loop, although there shouldn't be anything to do.
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length, sizeof(buf));
CHECK_EQ(memcmp(rcb.buffers[0].buffer, buf, sizeof(buf)), 0);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length, sizeof(buf));
ASSERT_EQ(memcmp(rcb.buffers[0].buffer, buf, sizeof(buf)), 0);
ASSERT_FALSE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -485,9 +485,9 @@ TEST(AsyncSocketTest, ConnectReadAndClose) {
// Loop, although there shouldn't be anything to do.
evb.loop();
CHECK_EQ(ccb.state, STATE_FAILED); // we aborted the close attempt
CHECK_EQ(rcb.buffers.size(), 0);
CHECK_EQ(rcb.state, STATE_SUCCEEDED); // this indicates EOF
ASSERT_EQ(ccb.state, STATE_FAILED); // we aborted the close attempt
ASSERT_EQ(rcb.buffers.size(), 0);
ASSERT_EQ(rcb.state, STATE_SUCCEEDED); // this indicates EOF
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -535,13 +535,13 @@ TEST_P(AsyncSocketConnectTest, ConnectWriteAndRead) {
evb.loop();
// Make sure the connect succeeded
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
// Make sure the AsyncSocket read the data written by the accepted socket
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length, sizeof(buf2));
CHECK_EQ(memcmp(rcb.buffers[0].buffer, buf2, sizeof(buf2)), 0);
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length, sizeof(buf2));
ASSERT_EQ(memcmp(rcb.buffers[0].buffer, buf2, sizeof(buf2)), 0);
// Close the AsyncSocket so we'll see EOF on acceptedSocket
socket->close();
......@@ -549,9 +549,9 @@ TEST_P(AsyncSocketConnectTest, ConnectWriteAndRead) {
// Make sure the accepted socket saw the data written by the AsyncSocket
uint8_t readbuf[sizeof(buf1)];
acceptedSocket->readAll(readbuf, sizeof(readbuf));
CHECK_EQ(memcmp(buf1, readbuf, sizeof(buf1)), 0);
ASSERT_EQ(memcmp(buf1, readbuf, sizeof(buf1)), 0);
uint32_t bytesRead = acceptedSocket->read(readbuf, sizeof(readbuf));
CHECK_EQ(bytesRead, 0);
ASSERT_EQ(bytesRead, 0);
ASSERT_FALSE(socket->isClosedBySelf());
ASSERT_TRUE(socket->isClosedByPeer());
......@@ -598,7 +598,7 @@ TEST(AsyncSocketTest, ConnectWriteAndShutdownWrite) {
fds[0].events = POLLIN;
fds[0].revents = 0;
int rc = poll(fds, 1, 0);
CHECK_EQ(rc, 0);
ASSERT_EQ(rc, 0);
// Write data to the accepted socket
uint8_t acceptedWbuf[192];
......@@ -614,16 +614,16 @@ TEST(AsyncSocketTest, ConnectWriteAndShutdownWrite) {
//
// Check that the connection was completed successfully and that the write
// callback succeeded.
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
// Check that we can read the data that was written to the socket, and that
// we see an EOF, since its socket was half-shutdown.
uint8_t readbuf[sizeof(wbuf)];
acceptedSocket->readAll(readbuf, sizeof(readbuf));
CHECK_EQ(memcmp(wbuf, readbuf, sizeof(wbuf)), 0);
ASSERT_EQ(memcmp(wbuf, readbuf, sizeof(wbuf)), 0);
uint32_t bytesRead = acceptedSocket->read(readbuf, sizeof(readbuf));
CHECK_EQ(bytesRead, 0);
ASSERT_EQ(bytesRead, 0);
// Close the accepted socket. This will cause it to see EOF
// and uninstall the read callback when we loop next.
......@@ -635,10 +635,10 @@ TEST(AsyncSocketTest, ConnectWriteAndShutdownWrite) {
evb.loop();
// This loop should have read the data and seen the EOF
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
CHECK_EQ(memcmp(rcb.buffers[0].buffer,
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
ASSERT_EQ(memcmp(rcb.buffers[0].buffer,
acceptedWbuf, sizeof(acceptedWbuf)), 0);
ASSERT_FALSE(socket->isClosedBySelf());
......@@ -689,7 +689,7 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWrite) {
fds[0].events = POLLIN;
fds[0].revents = 0;
int rc = poll(fds, 1, 0);
CHECK_EQ(rc, 0);
ASSERT_EQ(rc, 0);
// Write data to the accepted socket
uint8_t acceptedWbuf[192];
......@@ -709,21 +709,21 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWrite) {
//
// Check that the connection was completed successfully and that the read
// and write callbacks were invoked as expected.
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
CHECK_EQ(memcmp(rcb.buffers[0].buffer,
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
ASSERT_EQ(memcmp(rcb.buffers[0].buffer,
acceptedWbuf, sizeof(acceptedWbuf)), 0);
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
// Check that we can read the data that was written to the socket, and that
// we see an EOF, since its socket was half-shutdown.
uint8_t readbuf[sizeof(wbuf)];
acceptedSocket->readAll(readbuf, sizeof(readbuf));
CHECK_EQ(memcmp(wbuf, readbuf, sizeof(wbuf)), 0);
ASSERT_EQ(memcmp(wbuf, readbuf, sizeof(wbuf)), 0);
uint32_t bytesRead = acceptedSocket->read(readbuf, sizeof(readbuf));
CHECK_EQ(bytesRead, 0);
ASSERT_EQ(bytesRead, 0);
// Fully close both sockets
acceptedSocket->close();
......@@ -768,8 +768,8 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWriteNow) {
socket->shutdownWriteNow();
// Verify that writeError() was invoked on the write callback.
CHECK_EQ(wcb.state, STATE_FAILED);
CHECK_EQ(wcb.bytesWritten, 0);
ASSERT_EQ(wcb.state, STATE_FAILED);
ASSERT_EQ(wcb.bytesWritten, 0);
// Even though we haven't looped yet, we should be able to accept
// the connection.
......@@ -782,7 +782,7 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWriteNow) {
fds[0].events = POLLIN;
fds[0].revents = 0;
int rc = poll(fds, 1, 0);
CHECK_EQ(rc, 0);
ASSERT_EQ(rc, 0);
// Write data to the accepted socket
uint8_t acceptedWbuf[192];
......@@ -802,11 +802,11 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWriteNow) {
//
// Check that the connection was completed successfully and that the read
// callback was invoked as expected.
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
CHECK_EQ(memcmp(rcb.buffers[0].buffer,
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length, sizeof(acceptedWbuf));
ASSERT_EQ(memcmp(rcb.buffers[0].buffer,
acceptedWbuf, sizeof(acceptedWbuf)), 0);
// Since we used shutdownWriteNow(), it should have discarded all pending
......@@ -814,7 +814,7 @@ TEST(AsyncSocketTest, ConnectReadWriteAndShutdownWriteNow) {
// socket.
uint8_t readbuf[sizeof(wbuf)];
uint32_t bytesRead = acceptedSocket->read(readbuf, sizeof(readbuf));
CHECK_EQ(bytesRead, 0);
ASSERT_EQ(bytesRead, 0);
// Fully close both sockets
acceptedSocket->close();
......@@ -895,12 +895,12 @@ void testConnectOptWrite(size_t size1, size_t size2, bool close = false) {
// The kernel should be able to buffer the write request so it can succeed.
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
if (size1 > 0) {
CHECK_EQ(wcb1.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb1.state, STATE_SUCCEEDED);
}
if (size2 > 0) {
CHECK_EQ(wcb2.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb2.state, STATE_SUCCEEDED);
}
socket->close();
......@@ -915,7 +915,7 @@ void testConnectOptWrite(size_t size1, size_t size2, bool close = false) {
size_t end = bytesRead;
if (start < size1) {
size_t cmpLen = min(size1, end) - start;
CHECK_EQ(memcmp(it->buffer, buf1.get() + start, cmpLen), 0);
ASSERT_EQ(memcmp(it->buffer, buf1.get() + start, cmpLen), 0);
}
if (end > size1 && end <= size1 + size2) {
size_t itOffset;
......@@ -930,12 +930,12 @@ void testConnectOptWrite(size_t size1, size_t size2, bool close = false) {
buf2Offset = 0;
cmpLen = end - size1;
}
CHECK_EQ(memcmp(it->buffer + itOffset, buf2.get() + buf2Offset,
ASSERT_EQ(memcmp(it->buffer + itOffset, buf2.get() + buf2Offset,
cmpLen),
0);
}
}
CHECK_EQ(bytesRead, size1 + size2);
ASSERT_EQ(bytesRead, size1 + size2);
}
TEST(AsyncSocketTest, ConnectCallbackWrite) {
......@@ -1026,8 +1026,8 @@ TEST(AsyncSocketTest, WriteTimeout) {
TimePoint end;
// Make sure the write attempt timed out as requested
CHECK_EQ(wcb.state, STATE_FAILED);
CHECK_EQ(wcb.exception.getType(), AsyncSocketException::TIMED_OUT);
ASSERT_EQ(wcb.state, STATE_FAILED);
ASSERT_EQ(wcb.exception.getType(), AsyncSocketException::TIMED_OUT);
// Check that the write timed out within a reasonable period of time.
// We don't check for exactly the specified timeout, since AsyncSocket only
......@@ -1081,8 +1081,8 @@ TEST(AsyncSocketTest, WritePipeError) {
// Make sure the write failed.
// It would be nice if AsyncSocketException could convey the errno value,
// so that we could check for EPIPE
CHECK_EQ(wcb.state, STATE_FAILED);
CHECK_EQ(wcb.exception.getType(),
ASSERT_EQ(wcb.state, STATE_FAILED);
ASSERT_EQ(wcb.exception.getType(),
AsyncSocketException::INTERNAL_ERROR);
ASSERT_FALSE(socket->isClosedBySelf());
......@@ -1141,21 +1141,21 @@ TEST(AsyncSocketTest, WriteIOBuf) {
// Let the reads and writes run to completion
evb.loop();
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb2.state, STATE_SUCCEEDED);
CHECK_EQ(wcb3.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb2.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb3.state, STATE_SUCCEEDED);
// Make sure the reader got the right data in the right order
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 1);
CHECK_EQ(rcb.buffers[0].length,
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 1);
ASSERT_EQ(rcb.buffers[0].length,
simpleBufLength + buf1Length + buf2Length + buf3Length);
CHECK_EQ(
ASSERT_EQ(
memcmp(rcb.buffers[0].buffer, simpleBuf, simpleBufLength), 0);
CHECK_EQ(
ASSERT_EQ(
memcmp(rcb.buffers[0].buffer + simpleBufLength,
buf1Copy->data(), buf1Copy->length()), 0);
CHECK_EQ(
ASSERT_EQ(
memcmp(rcb.buffers[0].buffer + simpleBufLength + buf1Length,
buf2Copy->data(), buf2Copy->length()), 0);
......@@ -1206,19 +1206,19 @@ TEST(AsyncSocketTest, WriteIOBufCorked) {
write3.scheduleTimeout(140);
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb1.state, STATE_SUCCEEDED);
CHECK_EQ(wcb2.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb1.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb2.state, STATE_SUCCEEDED);
if (wcb3.state != STATE_SUCCEEDED) {
throw(wcb3.exception);
}
CHECK_EQ(wcb3.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb3.state, STATE_SUCCEEDED);
// Make sure the reader got the data with the right grouping
CHECK_EQ(rcb.state, STATE_SUCCEEDED);
CHECK_EQ(rcb.buffers.size(), 2);
CHECK_EQ(rcb.buffers[0].length, buf1Length);
CHECK_EQ(rcb.buffers[1].length, buf2Length + buf3Length);
ASSERT_EQ(rcb.state, STATE_SUCCEEDED);
ASSERT_EQ(rcb.buffers.size(), 2);
ASSERT_EQ(rcb.buffers[0].length, buf1Length);
ASSERT_EQ(rcb.buffers[1].length, buf2Length + buf3Length);
acceptedSocket->close();
socket->close();
......@@ -1261,10 +1261,10 @@ TEST(AsyncSocketTest, ZeroLengthWrite) {
evb.loop(); // loop until the data is sent
CHECK_EQ(wcb1.state, STATE_SUCCEEDED);
CHECK_EQ(wcb2.state, STATE_SUCCEEDED);
CHECK_EQ(wcb3.state, STATE_SUCCEEDED);
CHECK_EQ(wcb4.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb1.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb2.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb3.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb4.state, STATE_SUCCEEDED);
rcb.verifyData(buf.get(), len1 + len2);
ASSERT_TRUE(socket->isClosedBySelf());
......@@ -1306,7 +1306,7 @@ TEST(AsyncSocketTest, ZeroLengthWritev) {
socket->close();
evb.loop(); // loop until the data is sent
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
rcb.verifyData(buf.get(), len1 + len2);
ASSERT_TRUE(socket->isClosedBySelf());
......@@ -1336,7 +1336,7 @@ TEST(AsyncSocketTest, ClosePendingWritesWhileClosing) {
evb.loop();
// Make sure we are connected
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
// Schedule pending writes, until several write attempts have blocked
char buf[128];
......@@ -1367,7 +1367,7 @@ TEST(AsyncSocketTest, ClosePendingWritesWhileClosing) {
for (WriteCallbackVector::const_iterator it = writeCallbacks.begin();
it != writeCallbacks.end();
++it) {
CHECK_EQ((*it)->state, STATE_FAILED);
ASSERT_EQ((*it)->state, STATE_FAILED);
}
ASSERT_TRUE(socket->isClosedBySelf());
......@@ -1428,9 +1428,9 @@ TEST(AsyncSocket, ConnectReadImmediateRead) {
WriteCallback wcb1;
socket.write(&wcb1, expectedData, expectedDataSz);
evb.loop();
CHECK_EQ(wcb1.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb1.state, STATE_SUCCEEDED);
rcb.verifyData(expectedData, expectedDataSz);
CHECK_EQ(socket.immediateReadCalled, true);
ASSERT_EQ(socket.immediateReadCalled, true);
ASSERT_FALSE(socket.isClosedBySelf());
ASSERT_FALSE(socket.isClosedByPeer());
......@@ -1479,12 +1479,12 @@ TEST(AsyncSocket, ConnectReadUninstallRead) {
WriteCallback wcb;
socket.write(&wcb, expectedData, expectedDataSz);
evb.loop();
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
/* we shoud've only read maxBufferSz data since readCallback_
* was reset in dataAvailableCallback */
CHECK_EQ(rcb.dataRead(), maxBufferSz);
CHECK_EQ(socket.immediateReadCalled, false);
ASSERT_EQ(rcb.dataRead(), maxBufferSz);
ASSERT_EQ(socket.immediateReadCalled, false);
ASSERT_FALSE(socket.isClosedBySelf());
ASSERT_FALSE(socket.isClosedByPeer());
......@@ -1748,26 +1748,26 @@ TEST(AsyncSocketTest, ServerAcceptOptions) {
eventBase.loop();
// Verify that the server accepted a connection
CHECK_EQ(acceptCallback.getEvents()->size(), 3);
CHECK_EQ(acceptCallback.getEvents()->at(0).type,
ASSERT_EQ(acceptCallback.getEvents()->size(), 3);
ASSERT_EQ(acceptCallback.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(acceptCallback.getEvents()->at(1).type,
ASSERT_EQ(acceptCallback.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(acceptCallback.getEvents()->at(2).type,
ASSERT_EQ(acceptCallback.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
int fd = acceptCallback.getEvents()->at(1).fd;
// The accepted connection should already be in non-blocking mode
int flags = fcntl(fd, F_GETFL, 0);
CHECK_EQ(flags & O_NONBLOCK, O_NONBLOCK);
ASSERT_EQ(flags & O_NONBLOCK, O_NONBLOCK);
#ifndef TCP_NOPUSH
// The accepted connection should already have TCP_NODELAY set
int value;
socklen_t valueLength = sizeof(value);
int rc = getsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &value, &valueLength);
CHECK_EQ(rc, 0);
CHECK_EQ(value, 1);
ASSERT_EQ(rc, 0);
ASSERT_EQ(value, 1);
#endif
}
......@@ -1877,62 +1877,62 @@ TEST(AsyncSocketTest, RemoveAcceptCallback) {
// exactly round robin in the future, we can simplify the test checks here.
// (We'll also need to update the termination code, since we expect cb6 to
// get called twice to terminate the loop.)
CHECK_EQ(cb1.getEvents()->size(), 4);
CHECK_EQ(cb1.getEvents()->at(0).type,
ASSERT_EQ(cb1.getEvents()->size(), 4);
ASSERT_EQ(cb1.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb1.getEvents()->at(1).type,
ASSERT_EQ(cb1.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb1.getEvents()->at(2).type,
ASSERT_EQ(cb1.getEvents()->at(2).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb1.getEvents()->at(3).type,
ASSERT_EQ(cb1.getEvents()->at(3).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb2.getEvents()->size(), 4);
CHECK_EQ(cb2.getEvents()->at(0).type,
ASSERT_EQ(cb2.getEvents()->size(), 4);
ASSERT_EQ(cb2.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb2.getEvents()->at(1).type,
ASSERT_EQ(cb2.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb2.getEvents()->at(2).type,
ASSERT_EQ(cb2.getEvents()->at(2).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb2.getEvents()->at(3).type,
ASSERT_EQ(cb2.getEvents()->at(3).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb3.getEvents()->size(), 2);
CHECK_EQ(cb3.getEvents()->at(0).type,
ASSERT_EQ(cb3.getEvents()->size(), 2);
ASSERT_EQ(cb3.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb3.getEvents()->at(1).type,
ASSERT_EQ(cb3.getEvents()->at(1).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb4.getEvents()->size(), 3);
CHECK_EQ(cb4.getEvents()->at(0).type,
ASSERT_EQ(cb4.getEvents()->size(), 3);
ASSERT_EQ(cb4.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb4.getEvents()->at(1).type,
ASSERT_EQ(cb4.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb4.getEvents()->at(2).type,
ASSERT_EQ(cb4.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb5.getEvents()->size(), 2);
CHECK_EQ(cb5.getEvents()->at(0).type,
ASSERT_EQ(cb5.getEvents()->size(), 2);
ASSERT_EQ(cb5.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb5.getEvents()->at(1).type,
ASSERT_EQ(cb5.getEvents()->at(1).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb6.getEvents()->size(), 4);
CHECK_EQ(cb6.getEvents()->at(0).type,
ASSERT_EQ(cb6.getEvents()->size(), 4);
ASSERT_EQ(cb6.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb6.getEvents()->at(1).type,
ASSERT_EQ(cb6.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb6.getEvents()->at(2).type,
ASSERT_EQ(cb6.getEvents()->at(2).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb6.getEvents()->at(3).type,
ASSERT_EQ(cb6.getEvents()->at(3).type,
TestAcceptCallback::TYPE_STOP);
CHECK_EQ(cb7.getEvents()->size(), 3);
CHECK_EQ(cb7.getEvents()->at(0).type,
ASSERT_EQ(cb7.getEvents()->size(), 3);
ASSERT_EQ(cb7.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb7.getEvents()->at(1).type,
ASSERT_EQ(cb7.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb7.getEvents()->at(2).type,
ASSERT_EQ(cb7.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
}
......@@ -1958,11 +1958,11 @@ TEST(AsyncSocketTest, OtherThreadAcceptCallback) {
});
cb1.setConnectionAcceptedFn(
[&](int /* fd */, const folly::SocketAddress& /* addr */) {
CHECK_EQ(thread_id, std::this_thread::get_id());
ASSERT_EQ(thread_id, std::this_thread::get_id());
serverSocket->removeAcceptCallback(&cb1, &eventBase);
});
cb1.setAcceptStoppedFn([&](){
CHECK_EQ(thread_id, std::this_thread::get_id());
ASSERT_EQ(thread_id, std::this_thread::get_id());
});
// Test having callbacks remove other callbacks before them on the list,
......@@ -1988,12 +1988,12 @@ TEST(AsyncSocketTest, OtherThreadAcceptCallback) {
// exactly round robin in the future, we can simplify the test checks here.
// (We'll also need to update the termination code, since we expect cb6 to
// get called twice to terminate the loop.)
CHECK_EQ(cb1.getEvents()->size(), 3);
CHECK_EQ(cb1.getEvents()->at(0).type,
ASSERT_EQ(cb1.getEvents()->size(), 3);
ASSERT_EQ(cb1.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(cb1.getEvents()->at(1).type,
ASSERT_EQ(cb1.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(cb1.getEvents()->at(2).type,
ASSERT_EQ(cb1.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
}
......@@ -2023,12 +2023,12 @@ void serverSocketSanityTest(AsyncServerSocket* serverSocket) {
eventBase->loop();
// Verify that the server accepted a connection
CHECK_EQ(acceptCallback.getEvents()->size(), 3);
CHECK_EQ(acceptCallback.getEvents()->at(0).type,
ASSERT_EQ(acceptCallback.getEvents()->size(), 3);
ASSERT_EQ(acceptCallback.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(acceptCallback.getEvents()->at(1).type,
ASSERT_EQ(acceptCallback.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(acceptCallback.getEvents()->at(2).type,
ASSERT_EQ(acceptCallback.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
}
......@@ -2069,8 +2069,8 @@ TEST(AsyncSocketTest, DestroyCloseTest) {
// Test that server socket was closed
ssize_t sz = read(fd, simpleBuf, simpleBufLength);
CHECK_EQ(sz, -1);
CHECK_EQ(errno, 9);
ASSERT_EQ(sz, -1);
ASSERT_EQ(errno, 9);
delete[] simpleBuf;
}
......@@ -2111,7 +2111,7 @@ TEST(AsyncSocketTest, ServerExistingSocket) {
addr.sin_family = AF_INET;
addr.sin_port = 0;
addr.sin_addr.s_addr = INADDR_ANY;
CHECK_EQ(bind(fd, reinterpret_cast<struct sockaddr*>(&addr),
ASSERT_EQ(bind(fd, reinterpret_cast<struct sockaddr*>(&addr),
sizeof(addr)), 0);
// Look up the address that we bound to
folly::SocketAddress boundAddress;
......@@ -2126,7 +2126,7 @@ TEST(AsyncSocketTest, ServerExistingSocket) {
// Make sure AsyncServerSocket reports the same address that we bound to
folly::SocketAddress serverSocketAddress;
serverSocket->getAddress(&serverSocketAddress);
CHECK_EQ(boundAddress, serverSocketAddress);
ASSERT_EQ(boundAddress, serverSocketAddress);
// Make sure the socket works
serverSocketSanityTest(serverSocket.get());
......@@ -2143,13 +2143,13 @@ TEST(AsyncSocketTest, ServerExistingSocket) {
addr.sin_family = AF_INET;
addr.sin_port = 0;
addr.sin_addr.s_addr = INADDR_ANY;
CHECK_EQ(bind(fd, reinterpret_cast<struct sockaddr*>(&addr),
ASSERT_EQ(bind(fd, reinterpret_cast<struct sockaddr*>(&addr),
sizeof(addr)), 0);
// Look up the address that we bound to
folly::SocketAddress boundAddress;
boundAddress.setFromLocalAddress(fd);
// listen
CHECK_EQ(listen(fd, 16), 0);
ASSERT_EQ(listen(fd, 16), 0);
// Create a server socket
AsyncServerSocket::UniquePtr serverSocket(
......@@ -2159,7 +2159,7 @@ TEST(AsyncSocketTest, ServerExistingSocket) {
// Make sure AsyncServerSocket reports the same address that we bound to
folly::SocketAddress serverSocketAddress;
serverSocket->getAddress(&serverSocketAddress);
CHECK_EQ(boundAddress, serverSocketAddress);
ASSERT_EQ(boundAddress, serverSocketAddress);
// Make sure the socket works
serverSocketSanityTest(serverSocket.get());
......@@ -2198,18 +2198,18 @@ TEST(AsyncSocketTest, UnixDomainSocketTest) {
eventBase.loop();
// Verify that the server accepted a connection
CHECK_EQ(acceptCallback.getEvents()->size(), 3);
CHECK_EQ(acceptCallback.getEvents()->at(0).type,
ASSERT_EQ(acceptCallback.getEvents()->size(), 3);
ASSERT_EQ(acceptCallback.getEvents()->at(0).type,
TestAcceptCallback::TYPE_START);
CHECK_EQ(acceptCallback.getEvents()->at(1).type,
ASSERT_EQ(acceptCallback.getEvents()->at(1).type,
TestAcceptCallback::TYPE_ACCEPT);
CHECK_EQ(acceptCallback.getEvents()->at(2).type,
ASSERT_EQ(acceptCallback.getEvents()->at(2).type,
TestAcceptCallback::TYPE_STOP);
int fd = acceptCallback.getEvents()->at(1).fd;
// The accepted connection should already be in non-blocking mode
int flags = fcntl(fd, F_GETFL, 0);
CHECK_EQ(flags & O_NONBLOCK, O_NONBLOCK);
ASSERT_EQ(flags & O_NONBLOCK, O_NONBLOCK);
}
TEST(AsyncSocketTest, ConnectionEventCallbackDefault) {
......@@ -2331,7 +2331,7 @@ TEST(AsyncSocketTest, NumPendingMessagesInQueue) {
acceptCallback.setConnectionAcceptedFn(
[&](int /* fd */, const folly::SocketAddress& /* addr */) {
count++;
CHECK_EQ(4 - count, serverSocket->getNumPendingMessagesInQueue());
ASSERT_EQ(4 - count, serverSocket->getNumPendingMessagesInQueue());
if (count == 4) {
// all messages are processed, remove accept callback
......@@ -2373,8 +2373,8 @@ TEST(AsyncSocketTest, BufferTest) {
socket->write(&wcb, buf, sizeof(buf), WriteFlags::NONE);
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
CHECK_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(wcb.state, STATE_SUCCEEDED);
ASSERT_TRUE(bcb.hasBuffered());
ASSERT_TRUE(bcb.hasBufferCleared());
......@@ -2414,7 +2414,7 @@ TEST(AsyncSocketTest, BufferCallbackKill) {
socket->write(&wcb, buf, sizeof(buf), WriteFlags::NONE);
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
}
#if FOLLY_ALLOW_TFO
......@@ -2445,7 +2445,7 @@ TEST(AsyncSocketTest, ConnectTFO) {
evb.loop();
CHECK_EQ(cb.state, STATE_SUCCEEDED);
ASSERT_EQ(cb.state, STATE_SUCCEEDED);
EXPECT_LE(0, socket->getConnectTime().count());
EXPECT_EQ(socket->getConnectTimeout(), std::chrono::milliseconds(30));
EXPECT_TRUE(socket->getTFOAttempted());
......@@ -2497,7 +2497,7 @@ TEST(AsyncSocketTest, ConnectTFOSupplyEarlyReadCB) {
evb.loop();
CHECK_EQ(cb.state, STATE_SUCCEEDED);
ASSERT_EQ(cb.state, STATE_SUCCEEDED);
EXPECT_LE(0, socket->getConnectTime().count());
EXPECT_EQ(socket->getConnectTimeout(), std::chrono::milliseconds(30));
EXPECT_TRUE(socket->getTFOAttempted());
......@@ -2582,7 +2582,7 @@ TEST(AsyncSocketTest, ConnectWriteAndCloseNowTFO) {
// Loop, although there shouldn't be anything to do.
evb.loop();
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -2608,7 +2608,7 @@ TEST(AsyncSocketTest, ConnectAndCloseTFO) {
evb.loop();
// Make sure the connection was aborted
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_TRUE(socket->isClosedBySelf());
ASSERT_FALSE(socket->isClosedByPeer());
......@@ -2633,7 +2633,7 @@ TEST(AsyncSocketTest, TestTFOUnsupported) {
ConnCallback ccb;
socket->connect(&ccb, server.getAddress(), 30);
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ReadCallback rcb;
socket->setReadCB(&rcb);
......@@ -2719,7 +2719,7 @@ TEST(AsyncSocketTest, TestTFOFallbackToConnect) {
ConnCallback ccb;
socket->connect(&ccb, server.getAddress(), 30);
CHECK_EQ(ccb.state, STATE_SUCCEEDED);
ASSERT_EQ(ccb.state, STATE_SUCCEEDED);
ReadCallback rcb;
socket->setReadCB(&rcb);
......@@ -2856,7 +2856,7 @@ TEST(AsyncSocketTest, ConnectTFOWithBigData) {
evb.loop();
CHECK_EQ(cb.state, STATE_SUCCEEDED);
ASSERT_EQ(cb.state, STATE_SUCCEEDED);
EXPECT_LE(0, socket->getConnectTime().count());
EXPECT_EQ(socket->getConnectTimeout(), std::chrono::milliseconds(30));
EXPECT_TRUE(socket->getTFOAttempted());
......
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