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Libraries
mruby
Commits
3c2f51ae
Commit
3c2f51ae
authored
Dec 05, 2013
by
Yukihiro "Matz" Matsumoto
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remove unnecessary keep size adjustment in stack_extend_alloc(); close #1602
parent
415ec6ac
Changes
1
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4 additions
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6 deletions
+4
-6
src/vm.c
src/vm.c
+4
-6
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src/vm.c
View file @
3c2f51ae
...
@@ -132,17 +132,14 @@ envadjust(mrb_state *mrb, mrb_value *oldbase, mrb_value *newbase)
...
@@ -132,17 +132,14 @@ envadjust(mrb_state *mrb, mrb_value *oldbase, mrb_value *newbase)
/** def rec ; $deep =+ 1 ; if $deep > 1000 ; return 0 ; end ; rec ; end */
/** def rec ; $deep =+ 1 ; if $deep > 1000 ; return 0 ; end ; rec ; end */
static
void
static
void
stack_extend_alloc
(
mrb_state
*
mrb
,
int
room
,
int
keep
)
stack_extend_alloc
(
mrb_state
*
mrb
,
int
room
)
{
{
mrb_value
*
oldbase
=
mrb
->
c
->
stbase
;
mrb_value
*
oldbase
=
mrb
->
c
->
stbase
;
int
size
=
mrb
->
c
->
stend
-
mrb
->
c
->
stbase
;
int
size
=
mrb
->
c
->
stend
-
mrb
->
c
->
stbase
;
int
off
=
mrb
->
c
->
stack
-
mrb
->
c
->
stbase
;
int
off
=
mrb
->
c
->
stack
-
mrb
->
c
->
stbase
;
/* do not leave uninitialized malloc region */
if
(
keep
>
size
)
keep
=
size
;
/* Use linear stack growth.
/* Use linear stack growth.
It is slightly slower than doubling thestack space,
It is slightly slower than doubling the
stack space,
but it saves memory on small devices. */
but it saves memory on small devices. */
if
(
room
<=
size
)
if
(
room
<=
size
)
size
+=
MRB_STACK_GROWTH
;
size
+=
MRB_STACK_GROWTH
;
...
@@ -164,9 +161,10 @@ static inline void
...
@@ -164,9 +161,10 @@ static inline void
stack_extend
(
mrb_state
*
mrb
,
int
room
,
int
keep
)
stack_extend
(
mrb_state
*
mrb
,
int
room
,
int
keep
)
{
{
if
(
mrb
->
c
->
stack
+
room
>=
mrb
->
c
->
stend
)
{
if
(
mrb
->
c
->
stack
+
room
>=
mrb
->
c
->
stend
)
{
stack_extend_alloc
(
mrb
,
room
,
keep
);
stack_extend_alloc
(
mrb
,
room
);
}
}
if
(
room
>
keep
)
{
if
(
room
>
keep
)
{
/* do not leave uninitialized malloc region */
stack_clear
(
&
(
mrb
->
c
->
stack
[
keep
]),
room
-
keep
);
stack_clear
(
&
(
mrb
->
c
->
stack
[
keep
]),
room
-
keep
);
}
}
}
}
...
...
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