Commit e3c3f91c authored by Gabi Melman's avatar Gabi Melman

Merge pull request #153 from ksergey/clock_tweak

Added CLOCK_MONOTONIC trick
parents 01f3d6f5 9e8c8c11
......@@ -35,6 +35,20 @@ namespace details
namespace os
{
#if defined __linux__ && defined SPDLOG_CLOCK_MONOTONIC
inline uint64_t clock_offset()
{
timespec ts_realtime;
::clock_gettime(CLOCK_REALTIME, &ts_realtime);
timespec ts_monotonic;
::clock_gettime(CLOCK_MONOTONIC, &ts_monotonic);
const uint64_t realtime = ts_realtime.tv_sec * 1000000000 + ts_realtime.tv_nsec;
const uint64_t monotonic = ts_monotonic.tv_sec * 1000000000 + ts_monotonic.tv_nsec;
return realtime - monotonic;
}
#endif
inline spdlog::log_clock::time_point now()
{
......@@ -45,6 +59,14 @@ inline spdlog::log_clock::time_point now()
std::chrono::duration_cast<typename log_clock::duration>(
std::chrono::seconds(ts.tv_sec) + std::chrono::nanoseconds(ts.tv_nsec)));
#elif defined __linux__ && defined SPDLOG_CLOCK_MONOTONIC
static const auto offset = std::chrono::nanoseconds(clock_offset());
timespec ts;
::clock_gettime(CLOCK_MONOTONIC, &ts);
return std::chrono::time_point<log_clock, typename log_clock::duration>(
std::chrono::duration_cast<typename log_clock::duration>(
offset + std::chrono::seconds(ts.tv_sec) + std::chrono::nanoseconds(ts.tv_nsec)));
#else
return log_clock::now();
#endif
......
......@@ -17,6 +17,14 @@
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Under Linux, the much faster CLOCK_MONOTONIC clock can be used.
// This clock is more accurate than CLOCK_REALTIME_COARSE and faster than regular clock.
// Uncomment to use it instead of the regular clock.
// #define SPDLOG_CLOCK_MONOTONIC
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment if date/time logging is not needed.
// This will prevent spdlog from quering the clock on each log call.
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment