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OpenXG
OpenXG-AIEngine
Commits
fff86753
Commit
fff86753
authored
May 31, 2021
by
wangdong
Browse files
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fin
parent
71f1ccd7
Changes
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5 changed files
with
333 additions
and
183 deletions
+333
-183
src/renderer/components/ResultPages/D3Page.vue
src/renderer/components/ResultPages/D3Page.vue
+264
-174
src/renderer/components/ResultPages/MathPage.vue
src/renderer/components/ResultPages/MathPage.vue
+5
-3
src/renderer/store/mutations.js
src/renderer/store/mutations.js
+17
-1
src/renderer/store/rootState.js
src/renderer/store/rootState.js
+1
-0
src/utils/timechart.js
src/utils/timechart.js
+46
-5
No files found.
src/renderer/components/ResultPages/D3Page.vue
View file @
fff86753
<
template
>
<div>
<div
id=
"flex1"
>
<div
id=
"left"
>
<svg
id=
"d3js"
width=
"620px"
height=
"200px"
></svg>
<svg
id=
"d3js1"
width=
"620px"
height=
"200px"
></svg>
<svg
id=
"d3js2"
width=
"620px"
height=
"200px"
></svg>
</div>
<div
id=
"right"
>
<svg
id=
"d3js4"
width=
"620px"
height=
"200px"
></svg>
</div>
<!--
<iframe
id=
"show-iframe"
style=
"height:500px;width:100%"
frameborder=
0
name=
"showHere"
scrolling=
auto
:src=
"src"
></iframe>
-->
</div>
<div>
<!--
{{
normal_ai_u
}}
-->
<div
id=
"flex1"
>
<div
id=
"left"
>
<svg
id=
"d3js"
width=
"620px"
height=
"200px"
></svg>
<svg
id=
"d3js1"
width=
"620px"
height=
"200px"
></svg>
<svg
id=
"d3js2"
width=
"620px"
height=
"200px"
></svg>
</div>
<div
id=
"right"
>
<svg
id=
"d3js3"
width=
"620px"
height=
"200px"
></svg>
<svg
id=
"d3js4"
width=
"620px"
height=
"200px"
></svg>
</div>
<!--
<iframe
id=
"show-iframe"
style=
"height:500px;width:100%"
frameborder=
0
name=
"showHere"
scrolling=
auto
:src=
"src"
></iframe>
-->
</div>
</div>
</
template
>
...
...
@@ -19,7 +22,7 @@ import Vue from "vue";
import
vueJsonTreeView
from
"
vue-json-tree-view
"
;
import
*
as
timechart
from
"
../../../utils/timechart
"
;
import
*
as
graph
from
"
../../../utils/graph
"
;
import
*
as
numbers
from
'
numbers
'
import
*
as
numbers
from
"
numbers
"
;
import
*
as
d3
from
"
d3
"
;
// 渲染进程接收主进程的传参
const
{
ipcRenderer
}
=
require
(
"
electron
"
);
...
...
@@ -34,15 +37,18 @@ export default {
color_arrs
:
[
"
info
"
,
"
danger
"
,
"
warning
"
,
"
success
"
],
slices_getter
:
"
a
"
,
timechart
:
[],
mult
:
0
,
mult1
:
0
,
mult2
:
0
,
mult
:
0
,
mult1
:
0
,
mult2
:
0
,
};
},
computed
:
{
slice_info
()
{
return
this
.
$store
.
state
.
slice_info
;
},
up
()
{
return
this
.
$store
.
state
.
up
;
},
total_prb
()
{
return
this
.
$store
.
state
.
slice_info
;
},
...
...
@@ -52,7 +58,7 @@ export default {
for
(
let
j
=
0
;
j
<
slice_info
.
length
;
j
++
)
{
let
index
=
slice_info
[
j
].
id
;
if
(
j
<
3
)
{
res
.
push
(
Number
(
(
slice_info
[
j
].
ddqn
.
arb
)
/
25
).
toFixed
(
2
)
*
1
);
res
.
push
(
Number
(
slice_info
[
j
].
ddqn
.
arb
/
25
).
toFixed
(
2
)
*
1
);
}
}
return
res
;
...
...
@@ -64,13 +70,12 @@ export default {
return
this
.
$store
.
state
.
re
;
},
getterSliceRate
()
{
let
slice_info
=
this
.
$store
.
state
.
slice_info
let
rate
=
[]
slice_info
.
forEach
((
v
,
k
)
=>
{
if
(
k
<
3
)
rate
.
push
([
v
.
ddqn
.
thrpt1
,
this
.
$store
.
state
.
re
[
k
]])
})
let
slice_info
=
this
.
$store
.
state
.
slice_info
;
let
rate
=
[];
slice_info
.
forEach
((
v
,
k
)
=>
{
if
(
k
<
3
)
rate
.
push
([
v
.
ddqn
.
thrpt1
,
this
.
$store
.
state
.
re
[
k
]]);
});
return
rate
;
},
ai_d
()
{
...
...
@@ -80,7 +85,9 @@ export default {
for
(
let
j
=
0
;
j
<
slice_info
.
length
;
j
++
)
{
let
index
=
slice_info
[
j
].
id
;
if
(
j
<
3
)
{
res
.
push
((
Math
.
abs
(
Number
(
re
[
j
]
-
slice_info
[
j
].
ddqn
.
thrpt1
).
toFixed
(
2
))));
res
.
push
(
Math
.
abs
(
Number
(
re
[
j
]
-
slice_info
[
j
].
ddqn
.
thrpt1
).
toFixed
(
2
))
);
}
}
return
res
;
...
...
@@ -92,174 +99,260 @@ export default {
for
(
let
j
=
0
;
j
<
ue_list
.
length
;
j
++
)
{
let
index
=
ue_list
[
j
].
id
;
if
(
j
<
3
)
{
res
.
push
(
(
Math
.
abs
(
Number
(
re
[
j
]
-
ue_list
[
j
].
Mbs
).
toFixed
(
2
)
)));
res
.
push
(
Math
.
abs
(
Number
(
re
[
j
]
-
ue_list
[
j
].
Mbs
).
toFixed
(
2
)));
}
}
return
res
;
},
normal_ai_u
()
{
let
res
=
0
;
let
res1
=
0
;
let
re
=
this
.
$store
.
state
.
re
;
let
ue_list
=
this
.
$store
.
state
.
ue_list1
;
let
ue_list0
=
this
.
$store
.
state
.
ue_list
;
for
(
let
j
=
0
;
j
<
ue_list
.
length
;
j
++
)
{
let
index
=
ue_list
[
j
].
dlPrb
;
console
.
log
(
ue_list
[
j
].
dlPrb
);
res
+=
Number
(
index
);
}
let
slice_info
=
this
.
$store
.
state
.
slice_info
;
slice_info
.
forEach
((
v
,
k
)
=>
{
if
(
k
<
3
)
{
res1
+=
Number
(
v
.
ddqn
.
arb
);
console
.
log
(
v
.
ddqn
.
arb
);
}
});
console
.
log
(
"
res
"
)
console
.
log
(
res
)
return
[
res
*
4
>
100
?
100
:
res
*
4
,
res1
*
4
];
},
},
watch
:
{
slice_info
:
{
handler
(
newValue
,
oldValue
)
{
this
.
mult
=
1
/
numbers
.
matrix
.
dotproduct
(
this
.
ai_u
,
this
.
ai_d
);
this
.
mult1
=
1
/
numbers
.
matrix
.
dotproduct
(
this
.
normal_d
,
[
0.25
,
0.25
,
0.25
]);
this
.
mult2
=
(
this
.
mult
-
this
.
mult1
)
/
this
.
mult1
;
this
.
mult2
=
this
.
normal_ai_u
[
0
]
-
this
.
normal_ai_u
[
1
]
>
0
?
this
.
normal_ai_u
[
0
]
-
this
.
normal_ai_u
[
1
]
:
0
;
this
.
$store
.
commit
(
"
up
"
,
{
up
:
Math
.
abs
(
this
.
mult2
*
100
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
*
100
),
up
:
Math
.
abs
(
this
.
mult2
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
),
});
let
rate_to_show
=
this
.
getterSliceRate
let
rate_to_show
=
this
.
getterSliceRate
;
if
(
this
.
timechart
)
this
.
timechart
.
forEach
((
v
,
k
)
=>
{
if
(
v
&&
k
<
3
)
{
let
ue_list
=
this
.
$store
.
state
.
ue_list1
;
rate_to_show
[
k
%
3
].
push
(
ue_list
[
k
].
Mbs
)
var
bytes
=
rate_to_show
[
k
%
3
];
var
stamp
=
Date
.
now
()
/
1000
;
if
(
v
.
bytes
!==
undefined
)
{
v
.
chart
.
append
(
stamp
/* seconds! */
,
v
.
bytes
.
map
((
d
,
i
)
=>
{
if
(
d
===
undefined
||
bytes
[
i
]
===
undefined
)
return
undefined
;
// Value is bits/second estimate
else
return
bytes
[
i
];
})
);
}
v
.
bytes
=
bytes
;
v
.
stamp
=
stamp
;
}
if
(
v
&&
k
>=
3
)
{
let
ue_list
=
this
.
$store
.
state
.
ue_list1
;
if
(
k
==
3
)
var
bytes
=
[(
Math
.
abs
(
this
.
mult2
*
100
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
*
100
))
>
400
?
400
:(
Math
.
abs
(
this
.
mult2
*
100
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
*
100
)),
30
]
var
stamp
=
Date
.
now
()
/
1000
;
if
(
v
.
bytes
!==
undefined
)
{
v
.
chart
.
append
(
stamp
/* seconds! */
,
v
.
bytes
.
map
((
d
,
i
)
=>
{
if
(
d
===
undefined
||
bytes
[
i
]
===
undefined
)
return
undefined
;
// Value is bits/second estimate
else
return
bytes
[
i
];
})
);
}
v
.
bytes
=
bytes
;
v
.
stamp
=
stamp
;
}
})
this
.
timechart
.
forEach
((
v
,
k
)
=>
{
if
(
v
&&
k
<
3
)
{
let
ue_list
=
this
.
$store
.
state
.
ue_list1
;
rate_to_show
[
k
%
3
].
push
(
ue_list
[
k
].
Mbs
);
var
bytes
=
rate_to_show
[
k
%
3
];
var
stamp
=
Date
.
now
()
/
1000
;
if
(
v
.
bytes
!==
undefined
)
{
v
.
chart
.
append
(
stamp
/* seconds! */
,
v
.
bytes
.
map
((
d
,
i
)
=>
{
if
(
d
===
undefined
||
bytes
[
i
]
===
undefined
)
return
undefined
;
// Value is bits/second estimate
else
return
bytes
[
i
];
})
);
}
v
.
bytes
=
bytes
;
v
.
stamp
=
stamp
;
}
if
(
v
&&
k
>=
3
)
{
let
ue_list
=
this
.
$store
.
state
.
ue_list1
;
if
(
k
==
3
)
var
bytes
=
this
.
normal_ai_u
;
if
(
k
==
4
)
{
var
bytes
=
[
Math
.
abs
(
this
.
mult2
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
),
this
.
up
];
v
.
chart
.
text
(
this
.
up
,(
Math
.
abs
(
this
.
mult2
)
==
Infinity
?
0
:
Math
.
abs
(
this
.
mult2
)).
toString
())
}
var
stamp
=
Date
.
now
()
/
1000
;
if
(
v
.
bytes
!==
undefined
)
{
v
.
chart
.
append
(
stamp
/* seconds! */
,
v
.
bytes
.
map
((
d
,
i
)
=>
{
if
(
d
===
undefined
||
bytes
[
i
]
===
undefined
)
return
undefined
;
// Value is bits/second estimate
else
return
bytes
[
i
];
})
);
}
v
.
bytes
=
bytes
;
v
.
stamp
=
stamp
;
}
});
},
deep
:
true
,
},
},
mounted
()
{
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
App切片速率/目标速率(Mps)
"
,
"
#d3js
"
));
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
Audio切片速率/目标速率(Mps)
"
,
"
#d3js1
"
));
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
Video切片速率/目标速率(Mps)
"
,
"
#d3js2
"
));
this
.
timechart
.
push
(
this
.
create
(
"
percent
"
,
"
资源利用提升值
"
,
"
#d3js4
"
));
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
App切片速率(Mps)
"
,
"
#d3js
"
));
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
Audio切片速率(Mps)
"
,
"
#d3js1
"
));
this
.
timechart
.
push
(
this
.
create
(
"
rate
"
,
"
Video切片速率(Mps)
"
,
"
#d3js2
"
));
this
.
timechart
.
push
(
this
.
create
(
"
percent
"
,
"
资源占用情况
"
,
"
#d3js3
"
));
this
.
timechart
.
push
(
this
.
create
(
"
percent
"
,
"
资源利用提升值
"
,
"
#d3js4
"
));
},
methods
:
{
create
(
mode
,
name
,
id
)
{
let
colors
=
[
'
#1f77b4
'
,
'
#ff7f0e
'
,
'
2ca02c
'
]
var
legend
=
d3
.
select
(
id
)
if
(
id
==
"
#d3js
"
||
id
==
"
#d3js1
"
||
id
==
"
#d3js2
"
){
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
70
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
){
return
"
#ff7f0e
"
});
create
(
mode
,
name
,
id
)
{
let
colors
=
[
"
#1f77b4
"
,
"
#ff7f0e
"
,
"
2ca02c
"
];
var
legend
=
d3
.
select
(
id
);
if
(
id
==
"
#d3js
"
||
id
==
"
#d3js1
"
||
id
==
"
#d3js2
"
)
{
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
70
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#ff7f0e
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
60
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
速率要求
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
100
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
){
return
"
#1f77b4
"
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
60
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
目标速率
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
100
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#1f77b4
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
90
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
切片速率
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
130
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
){
return
"
#2ca02c
"
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
590
+
"
,
"
+
90
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
AI算法
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
130
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#2ca02c
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
620
+
"
,
"
+
120
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
普通UE速率
"
;
});
}
if
(
id
==
"
#d3js4
"
){
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
70
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
){
return
"
#ff7f0e
"
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
120
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
轮询算法
"
;
});
}
if
(
id
==
"
#d3js4
"
)
{
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
70
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#ff7f0e
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
60
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
30%线
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
130
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
){
return
"
#1f77b4
"
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
595
+
"
,
"
+
60
+
"
)
"
)
.
attr
(
"
id
"
,
"
rates
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
平均值
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
130
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#1f77b4
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
620
+
"
,
"
+
120
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
利用率提升
"
;
});
}
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
595
+
"
,
"
+
120
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
实时值
"
;
});
}
if
(
id
==
"
#d3js3
"
)
{
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
70
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#ff7f0e
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
605
+
"
,
"
+
60
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
AI算法
"
;
});
legend
.
append
(
"
rect
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
535
+
"
,
"
+
130
+
"
)
"
)
// .attr("x", 400 - 25) //width是svg的宽度,x属性用来调整位置
// .attr("x", (width / 160) * 157)
//或者可以用width的分数来表示,更稳定一些,这是我试出来的,下面同
// .attr("y", 8)
.
attr
(
"
width
"
,
90
)
.
attr
(
"
height
"
,
1
)
//设低一些就是线,高一些就是面,很好理解
.
style
(
"
fill
"
,
function
(
d
)
{
return
"
#1f77b4
"
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
615
+
"
,
"
+
120
+
"
)
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
"
轮询算法
"
;
});
}
let
test
=
d3
.
select
(
id
);
test
.
append
(
"
text
"
)
.
text
(
function
(
d
){
return
""
+
name
;}).
style
(
"
fill
"
,
"
red
"
).
attr
(
"
transform
"
,
"
translate(
"
+
40
+
"
,
"
+
30
+
"
)
"
)
test
.
append
(
"
text
"
)
.
text
(
function
(
d
)
{
return
""
+
name
;
})
.
style
(
"
fill
"
,
"
red
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
40
+
"
,
"
+
30
+
"
)
"
);
let
test1
=
test
.
append
(
"
g
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
10
+
"
,
"
+
40
+
"
)
"
)
...
...
@@ -272,12 +365,10 @@ if(id=="#d3js4" ){
.
style
(
"
fill
"
,
"
#fff
"
)
.
style
(
"
opacity
"
,
"
0.5
"
);
let
test3
=
test1
.
_groups
[
0
];
let
b
=
timechart
.
timechart
(
test1
,
500
,
150
,
120
,
mode
);
let
b
=
timechart
.
timechart
(
test1
,
500
,
150
,
120
,
mode
);
return
{
chart
:
b
};
},
cal
(
arr1
,
arr2
){
}
cal
(
arr1
,
arr2
)
{},
},
};
</
script
>
...
...
@@ -291,7 +382,6 @@ body,
}
#flex1
{
display
:
flex
;
}
.linepath
{
fill
:
none
;
...
...
src/renderer/components/ResultPages/MathPage.vue
View file @
fff86753
<
template
>
<div>
<el-progress
:percentage=
"process"
:format=
"format"
></el-progress>
<el-popover
<
!--
<
el-popover
placement=
"right"
width=
"600"
trigger=
"hover"
...
...
@@ -34,7 +34,7 @@
slot
=
"
reference
"
>
资源利用率提升比例
<
span
>
\
({
U_A
-
U_T
\
over
U_T
}
=
\
)
<
/span> {{up.toFixed
(
2
)
}}
<span>
\(\%\)
</
span
><
/br></
div
>
<
/el-popover
>
<
/el-popover>
--
>
<
cal
-
page
><
/cal-page
>
<
d
-
3
-
page
><
/d-3-page
>
<!--
<
div
id
=
'
question-id
'
v
-
html
=
"
newlatex
"
>
...
...
@@ -61,7 +61,8 @@ export default {
return
{
process
:
0
,
works_requires
:[
1.98
,
2.0
,
3.39
,
4.69
,
6.01
,
7.35
,
8.69
,
10.01
,
11.4
,
12.79
,
14.01
,
15.41
,
16
],
requires
:
[[
1.98
,
1.98
,
1.98
],
[
1.98
,
1.98
,
2.0
],
[
1.98
,
1.98
,
3.39
],
[
1.98
,
1.98
,
4.69
],
[
1.98
,
1.98
,
6.01
],
[
1.98
,
1.98
,
7.35
],
[
1.98
,
1.98
,
8.69
],
[
1.98
,
1.98
,
10.01
],
[
1.98
,
1.98
,
11.4
],
[
1.98
,
1.98
,
12.79
],
[
1.98
,
2.0
,
1.98
],
[
1.98
,
2.0
,
2.0
],
[
1.98
,
2.0
,
3.39
],
[
1.98
,
2.0
,
4.69
],
[
1.98
,
2.0
,
6.01
],
[
1.98
,
2.0
,
7.35
],
[
1.98
,
2.0
,
8.69
],
[
1.98
,
2.0
,
10.01
],
[
1.98
,
2.0
,
11.4
],
[
1.98
,
2.0
,
12.79
],
[
1.98
,
3.39
,
1.98
],
[
1.98
,
3.39
,
2.0
],
[
1.98
,
3.39
,
3.39
],
[
1.98
,
3.39
,
4.69
],
[
1.98
,
3.39
,
6.01
],
[
1.98
,
3.39
,
7.35
],
[
1.98
,
3.39
,
8.69
],
[
1.98
,
3.39
,
10.01
],
[
1.98
,
3.39
,
11.4
],
[
1.98
,
4.69
,
1.98
],
[
1.98
,
4.69
,
2.0
],
[
1.98
,
4.69
,
3.39
],
[
1.98
,
4.69
,
4.69
],
[
1.98
,
4.69
,
6.01
],
[
1.98
,
4.69
,
7.35
],
[
1.98
,
4.69
,
8.69
],
[
1.98
,
4.69
,
10.01
],
[
1.98
,
6.01
,
1.98
],
[
1.98
,
6.01
,
2.0
],
[
1.98
,
6.01
,
3.39
],
[
1.98
,
6.01
,
4.69
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2.0
],
[
3.39
,
1.98
,
1.98
],
[
3.39
,
1.98
,
2.0
],
[
3.39
,
2.0
,
1.98
],
[
3.39
,
2.0
,
2.0
]],
// requires: [[1.98, 1.98, 1.98], [1.98, 1.98, 2.0], [1.98, 1.98, 3.39], [1.98, 1.98, 4.69], [1.98, 1.98, 6.01], [1.98, 1.98, 7.35], [1.98, 2.0, 1.98], [1.98, 2.0, 2.0], [1.98, 2.0, 3.39], [1.98, 2.0, 4.69], [1.98, 2.0, 6.01], [1.98, 2.0, 7.35], [1.98, 3.39, 1.98], [1.98, 3.39, 2.0], [1.98, 3.39, 3.39], [1.98, 3.39, 4.69], [1.98, 3.39, 6.01], [1.98, 4.69, 1.98], [1.98, 4.69, 2.0], [1.98, 4.69, 3.39], [1.98, 4.69, 4.69], [1.98, 6.01, 1.98], [1.98, 6.01, 2.0], [1.98, 6.01, 3.39], [1.98, 7.35, 1.98], [1.98, 7.35, 2.0], [2.0, 1.98, 1.98], [2.0, 1.98, 2.0], [2.0, 1.98, 3.39], [2.0, 1.98, 4.69], [2.0, 1.98, 6.01], [2.0, 1.98, 7.35], [2.0, 2.0, 1.98], [2.0, 2.0, 2.0], [2.0, 2.0, 3.39], [2.0, 2.0, 4.69], [2.0, 2.0, 6.01], [2.0, 2.0, 7.35], [2.0, 3.39, 1.98], [2.0, 3.39, 2.0], [2.0, 3.39, 3.39], [2.0, 3.39, 4.69], [2.0, 3.39, 6.01], [2.0, 4.69, 1.98], [2.0, 4.69, 2.0], [2.0, 4.69, 3.39], [2.0, 4.69, 4.69], [2.0, 6.01, 1.98], [2.0, 6.01, 2.0], [2.0, 6.01, 3.39], [2.0, 7.35, 1.98], [2.0, 7.35, 2.0], [3.39, 1.98, 1.98], [3.39, 1.98, 2.0], [3.39, 1.98, 3.39], [3.39, 1.98, 4.69], [3.39, 1.98, 6.01], [3.39, 2.0, 1.98], [3.39, 2.0, 2.0], [3.39, 2.0, 3.39], [3.39, 2.0, 4.69], [3.39, 2.0, 6.01], [3.39, 3.39, 1.98], [3.39, 3.39, 2.0], [3.39, 3.39, 3.39], [3.39, 3.39, 4.69], [3.39, 4.69, 1.98], [3.39, 4.69, 2.0], [3.39, 4.69, 3.39], [3.39, 6.01, 1.98], [3.39, 6.01, 2.0], [4.69, 1.98, 1.98], [4.69, 1.98, 2.0], [4.69, 1.98, 3.39], [4.69, 1.98, 4.69], [4.69, 2.0, 1.98], [4.69, 2.0, 2.0], [4.69, 2.0, 3.39], [4.69, 2.0, 4.69], [4.69, 3.39, 1.98], [4.69, 3.39, 2.0], [4.69, 3.39, 3.39], [4.69, 4.69, 1.98], [4.69, 4.69, 2.0], [6.01, 1.98, 1.98], [6.01, 1.98, 2.0], [6.01, 1.98, 3.39], [6.01, 2.0, 1.98], [6.01, 2.0, 2.0], [6.01, 2.0, 3.39], [6.01, 3.39, 1.98], [6.01, 3.39, 2.0], [7.35, 1.98, 1.98], [7.35, 1.98, 2.0], [7.35, 2.0, 1.98], [7.35, 2.0, 2.0]],
hover
:
false
,
utilization_a
:
2
,
questionToOptions
:
""
,
...
...
@@ -153,6 +154,7 @@ export default {
}
,
mounted
()
{
//this.requires.push=[[2.5, 4, 5],[6.5, 4, 5],[5, 3, 7.5]]
//
this
.
count
();
}
,
methods
:
{
...
...
src/renderer/store/mutations.js
View file @
fff86753
...
...
@@ -31,7 +31,14 @@ const mutations = {
}
,
up
(
state
,
obj
)
{
return
state
.
up
=
obj
.
up
;
if
(
state
.
ups
.
length
==
120
){
state
.
ups
.
push
(
obj
.
up
).
shift
()
}
else
{
state
.
ups
.
push
(
obj
.
up
)
}
return
state
.
up
=
avg
(
state
.
ups
);
}
}
const
resize_
=
(
arr
)
=>
{
...
...
@@ -40,4 +47,13 @@ const mutations = {
}
return
arr
}
const
avg
=
(
arr
)
=>
{
let
add
=
0
for
(
let
i
in
arr
){
add
+=
arr
[
i
]
}
console
.
log
(
add
)
console
.
log
(
add
/
arr
.
length
)
return
add
/
arr
.
length
}
export
default
mutations
;
\ No newline at end of file
src/renderer/store/rootState.js
View file @
fff86753
const
state
=
{
flag
:
true
,
up
:
0
,
ups
:[],
slice_info
:[],
ue_list
:[],
ue_list1
:[],
...
...
src/utils/timechart.js
View file @
fff86753
...
...
@@ -233,7 +233,7 @@ export default function legend() {
}
export
function
timechart
(
g
,
width
,
height
,
duration
,
mode
)
{
var
legend
=
g
var
x_values
=
[];
var
y_values
=
[];
var
y
=
d3
.
scaleLog
()
...
...
@@ -260,15 +260,15 @@ export function timechart(g, width, height, duration, mode) {
}
else
{
y
=
d3
.
scale
Sqrt
()
y
=
d3
.
scale
Linear
()
.
range
([
height
,
0
])
.
domain
([
0
,
4
00
])
.
domain
([
1
,
1
00
])
var
y_axis
=
g
.
append
(
"
g
"
)
.
attr
(
"
class
"
,
"
axis y
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
width
+
"
)
"
)
.
call
(
d3
.
axisRight
(
y
)
.
tickFormat
(
d3
.
format
(
'
.2s
'
))
.
tickValues
([
30
,
100
,
4
00
])
.
tickValues
([
0
,
30
,
50
,
1
00
])
// .tickSize(-width)
);
}
...
...
@@ -384,11 +384,52 @@ export function timechart(g, width, height, duration, mode) {
}
}
function
text
(
text
,
text1
){
console
.
log
(
legend
.
selectAll
(
"
#rates
"
))
if
(
legend
.
selectAll
(
"
#rates
"
).
_groups
[
0
].
length
==
1
){
legend
.
select
(
"
#rates
"
)
.
text
(
function
(
d
)
{
return
''
;
})
.
text
(
function
(
d
)
{
return
text
.
toFixed
(
1
)
+
'
%
'
;
});
legend
.
select
(
"
#rates1
"
)
.
text
(
function
(
d
)
{
return
''
;
})
.
text
(
function
(
d
)
{
return
Number
(
text1
*
1.0
).
toFixed
(
1
)
+
'
%
'
;
});
}
if
(
legend
.
selectAll
(
"
#rates
"
).
_groups
[
0
].
length
==
0
){
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
580
+
"
,
"
+
50
+
"
)
"
)
.
attr
(
"
id
"
,
"
rates
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
text
.
toFixed
(
1
)
+
'
%
'
;
});
legend
.
append
(
"
text
"
)
.
attr
(
"
transform
"
,
"
translate(
"
+
580
+
"
,
"
+
110
+
"
)
"
)
.
attr
(
"
id
"
,
"
rates1
"
)
.
style
(
"
text-anchor
"
,
"
end
"
)
//样式对齐
.
text
(
function
(
d
)
{
return
Number
(
text1
*
1.0
).
toFixed
(
1
)
+
'
%
'
;
});
}
}
return
{
append
:
append
append
:
append
,
text
:
text
,
};
}
export
function
append
(
time
,
sample
)
{
...
...
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