Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
O
OpenXG UE
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
OpenXG
OpenXG UE
Commits
697bfa3c
Commit
697bfa3c
authored
May 14, 2021
by
Francesco Mani
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update description of function nr_acknack_scheduling
parent
6858bfca
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
0 deletions
+4
-0
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
+4
-0
No files found.
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
View file @
697bfa3c
...
@@ -1085,6 +1085,10 @@ void handle_nr_uci_pucch_2_3_4(module_id_t mod_id,
...
@@ -1085,6 +1085,10 @@ void handle_nr_uci_pucch_2_3_4(module_id_t mod_id,
// function to update pucch scheduling parameters in UE list when a USS DL is scheduled
// function to update pucch scheduling parameters in UE list when a USS DL is scheduled
// this function returns an index to NR_sched_pucch structure
// currently this structure contains PUCCH0 at index 0 and PUCCH2 at index 1
// if the function returns -1 it was not possible to schedule acknack
// when current pucch is ready to be scheduled nr_fill_nfapi_pucch is called
int
nr_acknack_scheduling
(
int
mod_id
,
int
nr_acknack_scheduling
(
int
mod_id
,
int
UE_id
,
int
UE_id
,
frame_t
frame
,
frame_t
frame
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment