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zzha zzha
OpenXG-RAN
Commits
ac39d3b4
Commit
ac39d3b4
authored
Aug 26, 2022
by
Roberto Louro Magueta
Committed by
luis_pereira87
Oct 27, 2022
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Remove the hardcoded channel matrix H_awgn_mimo from nr_ulsim
parent
c3a51d77
Changes
1
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1 changed file
with
3 additions
and
23 deletions
+3
-23
openair1/SIMULATION/NR_PHY/ulsim.c
openair1/SIMULATION/NR_PHY/ulsim.c
+3
-23
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openair1/SIMULATION/NR_PHY/ulsim.c
View file @
ac39d3b4
...
@@ -1322,31 +1322,11 @@ int main(int argc, char **argv)
...
@@ -1322,31 +1322,11 @@ int main(int argc, char **argv)
}
}
}
}
// The multipath_channel() function calculates a channel matrix with only 1's. So the channel rank is 1, and we
// cannot use multi-layer. To solve this issue, for now we use the H_awgn_mimo matrix for multi-layer.
if
(
precod_nbr_layers
==
1
)
{
if
(
UE2gNB
->
max_Doppler
==
0
)
{
if
(
UE2gNB
->
max_Doppler
==
0
)
{
multipath_channel
(
UE2gNB
,
s_re
,
s_im
,
r_re
,
r_im
,
slot_length
,
0
,
(
n_trials
==
1
)
?
1
:
0
);
multipath_channel
(
UE2gNB
,
s_re
,
s_im
,
r_re
,
r_im
,
slot_length
,
0
,
(
n_trials
==
1
)
?
1
:
0
);
}
else
{
}
else
{
multipath_tv_channel
(
UE2gNB
,
s_re
,
s_im
,
r_re
,
r_im
,
2
*
slot_length
,
0
);
multipath_tv_channel
(
UE2gNB
,
s_re
,
s_im
,
r_re
,
r_im
,
2
*
slot_length
,
0
);
}
}
}
else
{
double
H_awgn_mimo
[
4
][
4
]
=
{{
1
.
0
,
0
.
2
,
0
.
1
,
0
.
05
},
//rx 0
{
0
.
2
,
1
.
0
,
0
.
2
,
0
.
1
},
//rx 1
{
0
.
1
,
0
.
2
,
1
.
0
,
0
.
2
},
//rx 2
{
0
.
05
,
0
.
1
,
0
.
2
,
1
.
0
}};
//rx 3
for
(
i
=
0
;
i
<
slot_length
;
i
++
)
{
for
(
ap
=
0
;
ap
<
frame_parms
->
nb_antennas_rx
;
ap
++
)
{
// sum up signals from different Tx antennas
r_re
[
ap
][
i
]
=
0
;
r_im
[
ap
][
i
]
=
0
;
for
(
int
aa
=
0
;
aa
<
n_tx
;
aa
++
)
{
r_re
[
ap
][
i
]
+=
s_re
[
aa
][
i
]
*
H_awgn_mimo
[
ap
][
aa
];
r_im
[
ap
][
i
]
+=
s_im
[
aa
][
i
]
*
H_awgn_mimo
[
ap
][
aa
];
}
}
}
}
for
(
i
=
0
;
i
<
slot_length
;
i
++
)
{
for
(
i
=
0
;
i
<
slot_length
;
i
++
)
{
for
(
ap
=
0
;
ap
<
frame_parms
->
nb_antennas_rx
;
ap
++
)
{
for
(
ap
=
0
;
ap
<
frame_parms
->
nb_antennas_rx
;
ap
++
)
{
...
...
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