Commit 054b2c1a authored by Eric Niebler's avatar Eric Niebler Committed by Facebook Github Bot

use folly::FunctionRef for EventBase::run(ImmediatelyOrRun)?InEventBaseThreadAndWait

Summary: folly::FunctionRef never allocates memory and is cheaper to pass around. Use it in the interface of EventBase where we can.

Reviewed By: yfeldblum

Differential Revision: D4353992

fbshipit-source-id: 259c5214ed48d30981eb8e38b062aad31d80a080
parent 219f48ef
......@@ -548,7 +548,7 @@ bool EventBase::runInEventBaseThread(Func fn) {
return true;
}
bool EventBase::runInEventBaseThreadAndWait(Func fn) {
bool EventBase::runInEventBaseThreadAndWait(FuncRef fn) {
if (inRunningEventBaseThread()) {
LOG(ERROR) << "EventBase " << this << ": Waiting in the event loop is not "
<< "allowed";
......@@ -575,7 +575,7 @@ bool EventBase::runInEventBaseThreadAndWait(Func fn) {
return true;
}
bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(Func fn) {
bool EventBase::runImmediatelyOrRunInEventBaseThreadAndWait(FuncRef fn) {
if (isInEventBaseThread()) {
fn();
return true;
......
......@@ -127,6 +127,7 @@ class EventBase : private boost::noncopyable,
public DrivableExecutor {
public:
using Func = folly::Function<void()>;
using FuncRef = folly::FunctionRef<void()>;
/**
* A callback interface to use with runInLoop()
......@@ -416,7 +417,7 @@ class EventBase : private boost::noncopyable,
* Like runInEventBaseThread, but the caller waits for the callback to be
* executed.
*/
bool runInEventBaseThreadAndWait(Func fn);
bool runInEventBaseThreadAndWait(FuncRef fn);
/*
* Like runInEventBaseThreadAndWait, except if the caller is already in the
......@@ -429,7 +430,7 @@ class EventBase : private boost::noncopyable,
* Like runInEventBaseThreadAndWait, except if the caller is already in the
* event base thread, the functor is simply run inline.
*/
bool runImmediatelyOrRunInEventBaseThreadAndWait(Func fn);
bool runImmediatelyOrRunInEventBaseThreadAndWait(FuncRef fn);
/**
* Set the maximum desired latency in us and provide a callback which will be
......
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