Commit b32c4feb authored by Peter DeLong's avatar Peter DeLong Committed by Facebook Github Bot

Add hooks to track which threads belong to which thread pools

Summary:
Keep track of which threads belong to which thread pools for use when debugging.
This will be paired with a gdb script that associates threads with their thread pools

Reviewed By: andriigrynenko

Differential Revision: D5514729

fbshipit-source-id: 57ada4dd1aaaec5d7026e4eee05b0ec4e7434c77
parent 23de25b8
/*
* Copyright 2017 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/GlobalThreadPoolList.h>
#include <memory>
#include <string>
#include <vector>
#include <folly/CppAttributes.h>
#include <folly/Indestructible.h>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
namespace folly {
namespace {
class ThreadListHook {
public:
ThreadListHook(ThreadPoolListHook* poolId, std::thread::id threadId);
~ThreadListHook();
private:
ThreadListHook() {}
ThreadPoolListHook* poolId_;
std::thread::id threadId_;
};
class GlobalThreadPoolListImpl {
public:
GlobalThreadPoolListImpl() {}
void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
void registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
void unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
private:
struct PoolInfo {
ThreadPoolListHook* addr;
std::string name;
std::vector<std::thread::id> threads;
};
struct Pools {
// Just a vector since ease of access from gdb is the most important
// property
std::vector<PoolInfo> poolsInfo_;
std::vector<std::thread::id>* FOLLY_NULLABLE
getThreadVector(void* threadPoolId) {
for (auto& elem : vector()) {
if (elem.addr == threadPoolId) {
return &elem.threads;
}
}
return nullptr;
}
std::vector<PoolInfo>& vector() {
return poolsInfo_;
}
};
Pools pools_;
};
class GlobalThreadPoolList {
public:
GlobalThreadPoolList() {}
static GlobalThreadPoolList& instance();
void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
void registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
void unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
GlobalThreadPoolList(GlobalThreadPoolList const&) = delete;
void operator=(GlobalThreadPoolList const&) = delete;
private:
folly::Synchronized<GlobalThreadPoolListImpl> globalListImpl_;
folly::ThreadLocalPtr<ThreadListHook> threadHook_;
};
} // namespace
GlobalThreadPoolList& GlobalThreadPoolList::instance() {
static folly::Indestructible<GlobalThreadPoolList> ret;
return *ret;
}
void GlobalThreadPoolList::registerThreadPool(
ThreadPoolListHook* threadPoolId,
std::string name) {
globalListImpl_->registerThreadPool(threadPoolId, name);
}
void GlobalThreadPoolList::unregisterThreadPool(
ThreadPoolListHook* threadPoolId) {
globalListImpl_->unregisterThreadPool(threadPoolId);
}
void GlobalThreadPoolList::registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
DCHECK(!threadHook_);
threadHook_.reset(make_unique<ThreadListHook>(threadPoolId, threadId));
globalListImpl_->registerThreadPoolThread(threadPoolId, threadId);
}
void GlobalThreadPoolList::unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
(void)threadPoolId;
(void)threadId;
globalListImpl_->unregisterThreadPoolThread(threadPoolId, threadId);
}
void GlobalThreadPoolListImpl::registerThreadPool(
ThreadPoolListHook* threadPoolId,
std::string name) {
PoolInfo info;
info.name = name;
info.addr = threadPoolId;
pools_.vector().push_back(info);
}
void GlobalThreadPoolListImpl::unregisterThreadPool(
ThreadPoolListHook* threadPoolId) {
auto& vector = pools_.vector();
vector.erase(
std::remove_if(
vector.begin(),
vector.end(),
[=](PoolInfo& i) { return i.addr == threadPoolId; }),
vector.end());
}
void GlobalThreadPoolListImpl::registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
auto vec = pools_.getThreadVector(threadPoolId);
if (vec == nullptr) {
return;
}
vec->push_back(threadId);
}
void GlobalThreadPoolListImpl::unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
auto vec = pools_.getThreadVector(threadPoolId);
if (vec == nullptr) {
return;
}
vec->erase(std::remove(vec->begin(), vec->end(), threadId), vec->end());
}
ThreadListHook::ThreadListHook(
ThreadPoolListHook* poolId,
std::thread::id threadId) {
poolId_ = poolId;
threadId_ = threadId;
}
ThreadListHook::~ThreadListHook() {
GlobalThreadPoolList::instance().unregisterThreadPoolThread(
poolId_, threadId_);
}
ThreadPoolListHook::ThreadPoolListHook(std::string name) {
GlobalThreadPoolList::instance().registerThreadPool(this, name);
}
ThreadPoolListHook::~ThreadPoolListHook() {
GlobalThreadPoolList::instance().unregisterThreadPool(this);
}
void ThreadPoolListHook::registerThread() {
GlobalThreadPoolList::instance().registerThreadPoolThread(
this, std::this_thread::get_id());
}
} // folly
/*
* Copyright 2017 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <folly/Indestructible.h>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
namespace folly {
/**
* A hook for tracking which threads belong to which thread pools.
* This is used only by a gdb extension to aid in debugging. You won't be able
* to see any useful information from within C++ code.
*
* An instance of ThreadPoolListHook should be created in the thread pool class
* that you want to keep track of. Then, to register a thread you call
* registerThread() on your instance of ThreadPoolListHook from that thread.
*
* When a thread exits it will be removed from the list
* When the thread pool is destroyed, it will be removed from the list
*/
class ThreadPoolListHook {
public:
/**
* Name is used to identify the thread pool when listing threads.
*/
explicit ThreadPoolListHook(std::string name);
~ThreadPoolListHook();
/**
* Call this from any new thread that the thread pool creates.
*/
void registerThread();
ThreadPoolListHook(const ThreadPoolListHook& other) = delete;
ThreadPoolListHook& operator=(const ThreadPoolListHook&) = delete;
private:
ThreadPoolListHook();
};
} // folly
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