Commit fde3d2db authored by gabime's avatar gabime

astyle+comments

parent 9f993da4
......@@ -19,9 +19,9 @@ int main(int argc, char* argv[])
int thread_count = 10;
if(argc > 1)
thread_count = atoi(argv[1]);
int howmany = 1000000;
int howmany = 10000001;
spd::set_async_mode(1048576);
spd::set_async_mode(1048576*16, spd::async_overflow_policy::discard_log_msg);
auto logger = spdlog::create<spd::sinks::simple_file_sink_mt>("file_logger", "logs/spd-bench-async.txt", false);
logger->set_pattern("[%Y-%b-%d %T.%e]: %v");
......
......@@ -37,7 +37,7 @@ int main(int, char* [])
spd::set_level(spd::level::debug);
// Create console, multithreaded logger
auto console = spd::stdout_logger_mt("console");
auto console = spd::stdout_logger_mt("console");
console->info("Hello {}", 1);
console->info("An info message example {}..", 1);
console->info() << "Streams are supported too " << 1;
......@@ -65,7 +65,7 @@ int main(int, char* [])
SPDLOG_TRACE(console, "Enabled only #ifdef SPDLOG_TRACE_ON..{} ,{}", 1, 3.23);
SPDLOG_DEBUG(console, "Enabled only #ifdef SPDLOG_DEBUG_ON.. {} ,{}", 1, 3.23);
// Asynchronous logging is very fast..
// Just call spdlog::set_async_mode(q_size) and all created loggers from now on will be asynchronous..
size_t q_size = 1048576; //queue size must be power of 2
......@@ -94,7 +94,10 @@ int main(int, char* [])
// Example of user defined class with operator<<
//
class some_class {};
std::ostream& operator<<(std::ostream& os, const some_class&) { return os << "some_class"; }
std::ostream& operator<<(std::ostream& os, const some_class&)
{
return os << "some_class";
}
void custom_class_example()
{
......
......@@ -107,8 +107,9 @@ public:
void log(const details::log_msg& msg);
//Stop logging and join the back thread
// stop logging and join the back thread
~async_log_helper();
void set_formatter(formatter_ptr);
......@@ -137,11 +138,11 @@ private:
// worker thread main loop
void worker_loop();
//pop next message from the queue and process it
//return true if a message was available (queue was not empty), will set the last_pop to the pop time
// pop next message from the queue and process it
// return true if a message was available (queue was not empty), will set the last_pop to the pop time
bool process_next_msg(clock::time_point& last_pop);
// guess how much to sleep if queue is empty/full using last successful op time as hint
// sleep,yield or return immediatly using the time passed since last message as a hint
static void sleep_or_yield(const clock::time_point& last_op_time);
};
......@@ -210,8 +211,8 @@ inline void spdlog::details::async_log_helper::worker_loop()
}
}
// Process next message in the queue
// Return true if this thread should still be active (no msg with level::off was received)
// process next message in the queue
// return true if this thread should still be active (no msg with level::off was received)
inline bool spdlog::details::async_log_helper::process_next_msg(clock::time_point& last_pop)
{
......@@ -243,7 +244,7 @@ inline void spdlog::details::async_log_helper::set_formatter(formatter_ptr msg_f
}
// Sleep,yield or return immediatly using the time passed since last message as a hint
// sleep,yield or return immediatly using the time passed since last message as a hint
inline void spdlog::details::async_log_helper::sleep_or_yield(const clock::time_point& last_op_time)
{
using std::chrono::milliseconds;
......@@ -251,7 +252,7 @@ inline void spdlog::details::async_log_helper::sleep_or_yield(const clock::time_
auto time_since_op = clock::now() - last_op_time;
//spin upto 1 ms
// spin upto 1 ms
if (time_since_op <= milliseconds(1))
return;
......@@ -267,7 +268,7 @@ inline void spdlog::details::async_log_helper::sleep_or_yield(const clock::time_
return sleep_for(milliseconds(100));
}
//throw if the worker thread threw an exception or not active
// throw if the worker thread threw an exception or not active
inline void spdlog::details::async_log_helper::throw_if_bad_worker()
{
if (_last_workerthread_ex)
......
......@@ -490,7 +490,7 @@ inline void spdlog::pattern_formatter::handle_flag(char flag)
case 'L':
_formatters.push_back(std::unique_ptr<details::flag_formatter>(new details::short_level_formatter()));
break;
case('t') :
_formatters.push_back(std::unique_ptr<details::flag_formatter>(new details::t_formatter()));
break;
......
......@@ -55,7 +55,7 @@ void set_pattern(const std::string& format_string);
void set_formatter(formatter_ptr f);
//
// Set global logging level for
// Set global logging level for
//
void set_level(level::level_enum log_level);
......@@ -69,7 +69,7 @@ void set_level(level::level_enum log_level);
// async_overflow_policy::block_retry - if queue is full, block until queue has room for the new log entry.
// async_overflow_policy::discard_log_msg - never block and discard any new messages when queue overflows.
//
// worker_warmup_cb (optional):
// worker_warmup_cb (optional):
// callback function that will be called in worker thread upon start (can be used to init stuff like thread affinity)
//
void set_async_mode(size_t queue_size, const async_overflow_policy overflow_policy = async_overflow_policy::block_retry, const std::function<void()>& worker_warmup_cb = nullptr);
......
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