Commit 4649c05c authored by Cedric Roux's avatar Cedric Roux

hotfix: remove an AssertFatal

The UE code to compute BSR is too complex, has to be reworked/simplified.
This commit just removes the assert, does not solve anything.
parent 17dafac6
......@@ -2085,18 +2085,10 @@ ue_get_sdu(module_id_t module_idP, int CC_id, frame_t frameP,
}
//Update Buffer remain and BSR bytes after transmission
AssertFatal(lcid_buffer_occupancy_new <=
lcid_buffer_occupancy_old,
"MAC UE Tx error : Buffer Occupancy After Tx=%d greater than before=%d BO! for LCID=%d RLC PDU nb=%d Frame %d Subrame %d\n",
lcid_buffer_occupancy_new,
lcid_buffer_occupancy_old, lcid,
lcid_rlc_pdu_count, frameP, subframe);
UE_mac_inst[module_idP].scheduling_info.
LCID_buffer_remain[lcid] = lcid_buffer_occupancy_new;
UE_mac_inst[module_idP].
scheduling_info.BSR_bytes[UE_mac_inst[module_idP].
scheduling_info.LCGID[lcid]] +=
(lcid_buffer_occupancy_new - lcid_buffer_occupancy_old);
UE_mac_inst[module_idP].scheduling_info.LCID_buffer_remain[lcid] = lcid_buffer_occupancy_new;
UE_mac_inst[module_idP].scheduling_info.BSR_bytes[UE_mac_inst[module_idP].scheduling_info.LCGID[lcid]] += (lcid_buffer_occupancy_new - lcid_buffer_occupancy_old);
if (UE_mac_inst[module_idP].scheduling_info.BSR_bytes[UE_mac_inst[module_idP].scheduling_info.LCGID[lcid]] < 0)
UE_mac_inst[module_idP].scheduling_info.BSR_bytes[UE_mac_inst[module_idP].scheduling_info.LCGID[lcid]] = 0;
//Update the number of LCGID with data as BSR shall reflect status after BSR transmission
if ((num_lcg_id_with_data > 1)
......
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