// The UE can be assigned 4 different BWP but only one active at a time.
// The UE can be assigned 4 different BWP but only one active at a time.
// For each BWP the number of CORESETs is limited to 3 (including initial CORESET Id=0 -> ControlResourceSetId (0..maxNrofControlReourceSets-1) (0..12-1)
// For each BWP the number of CORESETs is limited to 3 (including initial CORESET Id=0 -> ControlResourceSetId (0..maxNrofControlReourceSets-1) (0..12-1)