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OpenXG-RAN
Commits
db0a9f60
Commit
db0a9f60
authored
Apr 20, 2022
by
Robert Schmidt
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Correct slot calculation in nr_acknack_scheduling()
parent
1060de4c
Changes
1
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1 changed file
with
4 additions
and
4 deletions
+4
-4
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
+4
-4
No files found.
openair2/LAYER2/NR_MAC_gNB/gNB_scheduler_uci.c
View file @
db0a9f60
...
@@ -1598,11 +1598,11 @@ int nr_acknack_scheduling(int mod_id,
...
@@ -1598,11 +1598,11 @@ int nr_acknack_scheduling(int mod_id,
const
NR_TDD_UL_DL_Pattern_t
*
tdd
=
scc
->
tdd_UL_DL_ConfigurationCommon
?
&
scc
->
tdd_UL_DL_ConfigurationCommon
->
pattern1
:
NULL
;
const
NR_TDD_UL_DL_Pattern_t
*
tdd
=
scc
->
tdd_UL_DL_ConfigurationCommon
?
&
scc
->
tdd_UL_DL_ConfigurationCommon
->
pattern1
:
NULL
;
// initializing the values for FDD
// initializing the values for FDD
int
nr_slots_period
=
n_slots_frame
;
int
nr_slots_period
=
n_slots_frame
;
int
first_ul_slot_tdd
=
slot
+
minfbtime
;
int
next_ul_slot
=
slot
+
minfbtime
;
int
first_ul_slot_period
=
0
;
int
first_ul_slot_period
=
0
;
if
(
tdd
){
if
(
tdd
){
nr_slots_period
/=
get_nb_periods_per_frame
(
tdd
->
dl_UL_TransmissionPeriodicity
);
nr_slots_period
/=
get_nb_periods_per_frame
(
tdd
->
dl_UL_TransmissionPeriodicity
);
first_ul_slot_tdd
=
tdd
->
nrofDownlinkSlots
+
nr_slots_period
*
(
slot
/
nr_slots_period
);
next_ul_slot
=
tdd
->
nrofDownlinkSlots
+
nr_slots_period
*
(
slot
/
nr_slots_period
);
first_ul_slot_period
=
tdd
->
nrofDownlinkSlots
;
first_ul_slot_period
=
tdd
->
nrofDownlinkSlots
;
}
}
else
else
...
@@ -1746,8 +1746,8 @@ int nr_acknack_scheduling(int mod_id,
...
@@ -1746,8 +1746,8 @@ int nr_acknack_scheduling(int mod_id,
AssertFatal
(
pucch
->
sr_flag
+
pucch
->
dai_c
==
0
,
AssertFatal
(
pucch
->
sr_flag
+
pucch
->
dai_c
==
0
,
"expected no SR/AckNack for UE %d in %4d.%2d, but has %d/%d for %4d.%2d
\n
"
,
"expected no SR/AckNack for UE %d in %4d.%2d, but has %d/%d for %4d.%2d
\n
"
,
UE_id
,
frame
,
slot
,
pucch
->
sr_flag
,
pucch
->
dai_c
,
pucch
->
frame
,
pucch
->
ul_slot
);
UE_id
,
frame
,
slot
,
pucch
->
sr_flag
,
pucch
->
dai_c
,
pucch
->
frame
,
pucch
->
ul_slot
);
const
int
s
=
first_ul_slot_tdd
;
const
int
s
=
next_ul_slot
;
pucch
->
frame
=
(
s
<
n_slots_frame
-
1
)
?
frame
:
(
frame
+
1
)
%
1024
;
pucch
->
frame
=
s
<
n_slots_frame
?
frame
:
(
frame
+
1
)
%
1024
;
pucch
->
ul_slot
=
s
%
n_slots_frame
;
pucch
->
ul_slot
=
s
%
n_slots_frame
;
}
}
...
...
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